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Comparison Console

Nitecore MT2C Pro vs Sofirn SC31 Pro

EDC Flashlights comparison. Compare price, weight, specifications, materials, and real-world use case.

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Command Brief

Recommended read

Sofirn SC31 Pro stands out as the lightest option for weight, with about a 46% gap from the closest alternative. Sofirn SC31 Pro stands out as the cheapest option for retail price, with about a 13% gap from the closest alternative. Sofirn SC31 Pro stands out as the highest output option for max lumens, with about a 11% gap from the closest alternative.

Decision Signals

What stands out

Cheapest

Sofirn SC31 Pro stands out as the cheapest option for retail price, with about a 13% gap from the closest alternative.

Most expensive

Nitecore MT2C Pro stands out as the most expensive option for retail price, with about a 15% gap from the closest alternative.

Lightest

Sofirn SC31 Pro stands out as the lightest option for weight, with about a 46% gap from the closest alternative.

Heaviest

Nitecore MT2C Pro stands out as the heaviest option for weight, with about a 84% gap from the closest alternative.

Lowest output

Nitecore MT2C Pro stands out as the lowest output option for max lumens, with about a 10% gap from the closest alternative.

Highest output

Sofirn SC31 Pro stands out as the highest output option for max lumens, with about a 11% gap from the closest alternative.

Shortest runtime

Sofirn SC31 Pro stands out as the shortest runtime option for max runtime, with about a 93% gap from the closest alternative.

Longest runtime

Nitecore MT2C Pro stands out as the longest runtime option for max runtime, with about a 1300% gap from the closest alternative.

Specification Profile

Relative dimensions at a glance

Each axis is normalized against the largest raw value among the products in this comparison. Farther outward means a larger value, not necessarily a better result. Axes with an unverified value are omitted.

Nitecore MT2C Pro — Beam distance: 520 m (1706 ft)Nitecore MT2C Pro — Max candela: 80000 cdNitecore MT2C Pro — Weight: 114 g (4.02 oz)Nitecore MT2C Pro — Retail price: US$54Nitecore MT2C Pro — Impact resistance: 2 m (7 ft)Nitecore MT2C Pro — Max lumens: 1800 lmSofirn SC31 Pro — Beam distance: 242 m (794 ft)Sofirn SC31 Pro — Max candela: 14600 cdSofirn SC31 Pro — Weight: 62 g (2.19 oz)Sofirn SC31 Pro — Retail price: US$46.99Sofirn SC31 Pro — Impact resistance: 1 m (3 ft)Sofirn SC31 Pro — Max lumens: 2000 lmBeam distanceMax candelaWeightRetail priceImpact resistanceMax lumens
Price & carry
Retail price
US$54Most expensive
US$46.99Cheapest
Weight
114 g (4.02 oz)Heaviest
62 g (2.19 oz)Lightest
Length
117.5 mm (4.63 in)
117.5 mm (4.63 in)
Output
Max lumens
1800 lmLowest output
2000 lmHighest output
Max candela
80000 cdHighest candela
14600 cdLowest candela
Beam distance
520 m (1706 ft)Highest
242 m (794 ft)Lowest
Max runtime
1680 minLongest runtime
120 minShortest runtime
Power & durability
Battery type
18650 Li-ion rechargeable, or 2 x CR123A/RCR123
18650 rechargeable Li-ion
Charging type
USB Type-C
USB Type-C
Rechargeable
Yes
Yes
IP rating
IP68
IPX8
Impact resistance
2 m (7 ft)Highest
1 m (3 ft)Lowest
Material
Aerospace-grade aluminum with HA III anodizing finish
Aerospace grade 6061 aluminum alloy with hard-anodized finish
Use case profile
Best for
Everyday Carry (EDC)Tactical and High-Performance UseOutdoor Adventures
EDCBudget enthusiastsCampingHome backupOutdoor useGeneral purpose handheld use
Common praise
Compact and lightweight designHigh max output brightness (1800 lumens) with strong throw (520 m)Durability including IP68 waterproof rating and 2 meter impact resistanceSimple and easy tail switch interfaceIncludes rechargeable battery and USB-C charging cableGood thermal regulation and LVP
Excellent value for money with advanced Anduril controlsStrong maximum output for the priceRechargeable and uses replaceable 18650 batteryCompact and lightweight designUSB-C charging convenienceMagnetic tail cap for hands-free use
Common complaints
Only two brightness modes which limits versatilityTurns on in high mode by default, not lowColor rendering and tint not optimized (beam focused on throw)
Output steps down from max after initial periodInterface complexity might be challenging for beginners

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